quake 3 arena : xccc_dm6 “buy new bodyparts”

xccc dm6 : buy new bodyparts

“BUY NEW BODYPARTS FFS!!!!!!!!!!! COZ A ARENAFIGHTER NEEDS HIGH PRECCISION EYES, STRONGER ARMS! USE THE PRISMBIONIC 456G FORCE ARMS! IF YOU BUY ONE YOU´LL GET THE LEFT OR RIGHT FOR ZERO CREDITS, GET UR F*****N NEW BODYPARTS NOA!” Yells Biker, while his Prismbionic Eyes mark VI starts to glow red and pulsate like mad. But noone hears him screaming while the crowd tries desperate to get a good place, for the upcomming fight “Doom vs Xaero” on Arena6. Within only 2 Minutes the crowded place is empty, also bikers eye dimms down to a minimal glowing, while he closing his Armoryshop and prepares to see the epic battle, thats going to start soon. While the grate moves down slowly with a loud scratch to seal bikers  shop,   blooddrops slowly color the floor red until bikers headless corps falling to the ground. The grate snaps into the lock with a loud metalic sound. Only 100 Feets in front suddenly the shape of doom appearsm,  in his right Prismbionic Fistsofsteel 3750 oc (c)  holding his cooling down railgun… Ok folks, here is the mega complex plot for the map, so you ask yourself “that means what?”. It means “buy new bodyparts” will be a complex of a city in the far future, where the vadrigars have come down to earth, and made a good buisness of their very own enteraiment.

Of this map i made several dozen sketches over some years, and has passed thru many versions, i guess i made allready 3 versions by scratch. One of the far progressed versions you can see under my work-in-progress category. I recatched the idea on 2 other maps, but i never was in any way satisfied, cause due the lack of a decend textureset. After “welcome to black delta” i had finally gathered a good source for a fitting texturesset, and so i started. Only some details have to be done and itemlayout has to be pointed out, since i was testing so much textures, that the map looks overall more far in progress that it is in the reality. The style of the whole should be a industrial\scifi area with again a cartoony touch and some realistic touch ( i made this textureset before the last maverick competition ) and goes a similiar way like conquistadores lost. Basicly you could describe it as a more dirty doom3  ported to  a cartoon.

OK NOW I USEZ THIS CATEGORIE TO HAND N3WS OUT 2 YAAa

Welcome Dear readers,

after i realizied i am to stupid to use wordpress, i will utilize this categorie (also totaly unwanted) as something like a news-sub. Also i am not very eager to write updates, nor i find the time for (english skillz and many other differecnes make that possible!!) writing much, i think its easier to find things here. :) Also its not possible to see at eas, if anything happend, i am gonna tell it here. Finally i added under “work in progress” a gallery with maps i decieded to drop, and soon there will also work in progress shots follow. Another news is the fact i had the time to make a .pk3 of dm7 ( needed 4 weeks, annoying part of work) and updated the article and galleries for. So its now avaible.

quake 3 arena : knc_dm3 “conqistadores lost” ( mavericks noghost summer mapping competition #3 entry)


knc_dm3 : conqistadores lost

Maverick from  Mavericksservers organized and  hosted ,as in the past 2 years, again a  mapping competition for quake 3 arena. As always with great results. you should check also the competitionforum itself. “Conquistadores lost” is my entry and placed on a south american isle in the late 15 century. The story behind this is pretty simple: The Vadrigars, the great arenalords, like the sweet taste of blood and bitter irony. And how should it be else, conquistadores lost, is the place where it all that comes together. The good old conquistadores were greedy bastards and had no conscience, so they came on a headland, build a fortress including a small harbor, and died. but before they found death, they found also some glowing minerals which they really shouldnt had. Since hauling is hard and exhaustive they just took the natives there as slaves, without knowing that this glowing stuff were souls of fallen mayawarriors ( lol it sounds pretty öh…wired.), which the slaved mayapriests could summon as dark creepy creatures. After non of the Ships heading to this harbor came back, the spanish crown decided to delete this harbor from their maps and made this area forbidden. And everyone who got there acciedently will be welcomed by the souls of the dead slaves, and the restless souls of the lost conquistadores… *putinthrillerlaugh*. So far the 0815story, behind. The arena itself is pretty large and is recommended in tdm with 4v4 and ffa at least 6 players. There are 4 main areas with the  all ready mentioned haven,a yard, the civil complex and a tunnel system under the fortress leading to every single area and contains the quad aswell as a yellow armor and a teleporter heading to the megahealth. from theyre you can follow a circle to ra room – rocketlauncher yard – haven – megahealth, or several other routes. i guess you will se how large the map is from the screenshots. :) As always the competition went very smooth, and this time i didnt had to crop many details, like  the last 2 times.  I had also the time to draw all textures by hand, which helped to archive a very unique look and so i placed this time 4th which was very satisfying since the quality level was in past competitions very high.  The download size is again a bit large.

knc_dm3_download

quake 3 arena : xccc_dm1 “ancient anything”

xccc_dm1 : ancient anything

“ancient anything”, the title of my first xccc-maps, seems to be ironacly a “self-fulfilling prophecy”. Cause it felt like ages went by, till its got into a shape thats atleast acceptable.The most timeconsuming part was finding the right textureset, cause there were severall requirements which none of the found textures could fulfill. First i tried a mix of a Rocketarena3-textureset and socks egyptian-textureset. Luckily, while i tried to make an early beta, i realised, that i couldnt find all shaders and textures that i used due the fact the most textures were part of some  custom pk3s of other maps. So i was really annoyed and went on blockin out other stuff like a mad scientest. Few months ago, i thought, i had to finish things up, so i loaded the mapfile and saw so many things to change, that another half year went by detailling and looking for textures. I replaced some parts with terrain, using my new knowledge of brushbased terrainediting  and ended again in a uncomfortable feeling about the look of the map. So i started replacing all used textures with selfmade textures in a higher resolution and with a monolithic  materialset, to achieve a more uniform look. Now the map looks at least decent enough, to release it,its not the best map, but has a certain style, and plays quite nice.  The map itself is a never completed temple enclosed in rocks in front of a pyramide. “ancient anything” contain 3 atriums, and some “caves”  and is played best in team deathmatch up to 8 players or free for all with atleast 12 Opponents.

xccc_dm1 final release

Mapoverview

Released

  • xccc_dm3 “church of the damned”

Gametype : Free for all, Team-Deathmatch 2v2;4v4, Clan Arena

Players : 4-10

Custom Content : modified stocktextures, own soundtrack

This is the first map i released, as a part of a map series called “xccc” is it not the worst i made. actually it was the first of the series which i was really satisfied with. so i realeased it, its a gothic-themed church abyss or whatever it could be, featuring 3 atriums and 3 levels to pass them all by, optimized for Team-Deathmatch.

+ read more |          + gallery |          + download |          + gameplay-video

  • xccc_dm8  “vertical extended vengeance”

Gametype : Free for all, Duel

Players : 2-3

Custom Content : none

My second map, and a snapshot  which doesn’t really belong to the “xccc” series . I did it in a rush with overall maybe 20 hours of work. it’s a tribute to q3tourney4 “vertical vengeance” but has nothing in common with it besides the textures maybe. So ist just a cylinder with some connections to different layers where the items are good visible most of the time. Its a funmap, and i had great fun in ffa, and with an equal opponent duel can be quite intense.

+ read more |          + gallery |          + download|          + gameplay-video


  • xccc_ctf1 “they steal our energy!!!” Maverick noghost mapping competition #1

Gametype : Capture the flag, Free for all

Players : 8-16

Custom Content : custom textures, models, sounds, soundtrack by noctimilia

“They steal our energy!!!” is a huge ctf map which was my entry in maverickservers noghost  mapping competition, its a huge ctf-level and placed #15?. even i was not really satisfied with it, since i just had understiminated the efforts which were neccesary to finish this level in time, its still playable and if you have enough players enjoyable, so if you have a lan give it a go. Cause there is really good teamplay needed to get the flag out of the base and stay alive until you´ll bring it to your own.

+ read more|          + gallery|          + download | gameplay-video


  • knc_dm1 “welcome to io-haven” Maverick noghost mapping summercompetition #2

Gametype : Free for All, Duel, Team-Deathmatch 2v2;4v4

Players : 2-8

Custom Content: custom textures, models, sounds

Welcome to Io-Haven! Come and enjoy your stay at the damage spacestation floating in the atmosphere of the terraformed moon Io. This was again an entry for maverickservers noghost mapping competition and placed #12. And again i was very unsatisfied with the result, this time i bumped again in suprising issues, like problems with the clipping, due almost everything what you can see is modeled. Even if there some thing that still could be optimized, it is good playable and can be from time to time real fun for some rounds. The only real downside is that it has at some points quite high r_speeds and you should have at least a graphicscard  beyond the geforce 68XX-series.

+ read more |          + gallery |          +download |          + gameplay-video

  • xccc_dm4 “feel the rush”

Gametype : Free for all, Duel, ( over at lvlworld someone wrote he enjoyed also Team-Deathmatch 2v2, dunno, could be:)

Players : 2-4

Custom Content: custom textures, models, sounds, music

“Feel the rush” is a small map best for duel or fastpaced deathmatch up to 4 players, started as a tribute to dm13 and dedicated to my girlfriend it took over 3 year to complete the map. Now not much is remembering the map its tributed to. Its a a large atrium from where you can get to 3 seperated areas, which are mainly just corridors holding some weapons, that build  the connection to the other levels of the map. each stage contains a teleporter to let you travel around the mainatrium.

+ read more |          + gallery |          + download |          + gameplay-video

  • xccc_box “welcome to black delta”

Gametype : Free for All, Duel

Players : 2-4

Custom Content: custom textures, models

“welcome to black delta” is based on a box and so its small and best used for free for all, also a duel can get very intense. but i think its best played with 3 players, 4 can be allready to much. Its has some referrings to the “half-life” style, but is only seeable in small details like a “healthstation” and wooden boxes. So what are your still reading, find out by yourself, as always the filesize looks ridicolous. =)

+ read more |          + gallery |          +download |          + gameplay-video

  • xccc_dm1 “ancient anything”

Gametype : Free for All, Duel, Team-Deathmatch 2v2;4v4

Players : 2-8

Custom Content: custom textures

Originally the first map of the xccc-series, its now more than time to release it. Its a Medium\Large Arena with 3 Atriums almost directly connected over 3 tiers. Again you have a great line of sight and in the inner circle some tight corridors and passages, that you should keep for taking to easy control. The gameplay gets boosted due some teleporters that let you travel within seconds to almost all areas.   I like duel on the map but would recommend Teamdm (2v2 suits best for my favour) and some FFA.

+ read more |          + gallery |          + download |          + gameplay-video

  • knc_dm3  “conquistadores lost” Maverick noghost mapping summercompetition #3

Gametype : Free for all, Team-Deathmatch 2v2;4v4

Players : 4-12

Custom Content: custom textures, custom sounds

My third entry for Mavericks Mappingcomp placed fourth, and is set on a Tropical\Southamerican headland. The arena itself is a fortcomplex with a small bay, that you invite to jump into the mouth of maya ghosts, gettin pushed by the hands of the old maya gods  into several atriums where you can find every important weapon ( so no bfg )  and offers severall alternative routes to every important item.  The map is quite large so will at least need 4 players to enjoy the map. TDM is recommenend.

read more |          + gallery |          + download |          + gameplay-video

quake 3 arena : xccc_dm4 “feel the rush”

xccc_dm4 “feel the rush”

Q3dm13 aka “lost world” is a true evergreen beloved by manies, and as its my girlfriends favorite map and mine too, i thought a tribute to dm13 dedicated to my girlfriend, would be a good idea. And so i started to draw some sketches and start putting it into gtkradiant. at the end not very much besides the weaponload remembers the map its tributed to.  At the beginning there were at least some organic stuff, but i dropped that and so nothing more is left. Only that there is a main attrium with 2 lavapits and teleporters spotted in there.

 

>xccc_dm4 download here<

Full soundtracks

“Geht auf”, composed and arranged by me Kaffeewunder. Here is the fulltrack, while xccc_dm3.pk3 just contains a loop.

“Geht auf” – Big pitty.mp3 divshare

“british forrest”, composed and arragend by me Kaffeewunder. Here is the fulltrack, while xccc_dm4.pk3 just contains a loop.

“british” – Big pitty.mp3 divshare

“t s o e (they steal our energy)”, composed and arranged by O0zooma (link soon). Here is the fulltrack, while xccc_ctf1.pk3 just contains a loop

“t s o e” – Oozoma.mp3 divshare

quake 3 arena : xccc_dm7 “bloodfactory (galvanize me)” former dm15

xccc_dm7 : bloodfactory (galvanize me)

Bricks are hip bricks are modern bricks are pop. and so as there are popular, i thought i had to use them , so this map is made to beeing a brickwhore… And so i keep it rather simple, this is the place were evil lurks. The theme is a somewhat pre-industrial factory, where the owner treated his employes like slaves and tried to keep them the whole life in his factory. after 2 generations were allready born within in the facility, they started going mad or at least strange things happend there, what ended in a massacre. The devil himself came down to this place to build it up as small “prehell”. The vadrigars liked what they did see and so it became an arena.Well, thats the story so far but now we get to the important part. As always the map is build around a large atrium from where you can almost see into the half of the map, beneath the floor is a galvanizing pool from where you can reach undergroundwise the most parts of the map, and is linked direct to a pool which contains the quad. A jumppad leads out of the pool and also there is tight floor which brings you out near to railgun and grenadelauncher. From there you come to the second upper zone  which forms the 2nd area besides the atrium inlcudes the red armor zone, megahealth, lightninggun and a rocketlauncher avaible, but of cause seperated by distance. :)

>xccc_dm7 final download<


Wallpapers

Quake III arena : Wip-Screenshots and misc stuff

WORK IN PROGRESS – SHOTS\GALLERIES

MISC. SHOTS \ GALLERIES

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