Released
- xccc_dm3 “church of the damned”

Gametype : Free for all, Team-Deathmatch 2v2;4v4, Clan Arena
Players : 4-10
Custom Content : modified stocktextures, own soundtrack
This is the first map i released, as a part of a map series called “xccc” is it not the worst i made. actually it was the first of the series which i was really satisfied with. so i realeased it, its a gothic-themed church abyss or whatever it could be, featuring 3 atriums and 3 levels to pass them all by, optimized for Team-Deathmatch.
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- xccc_dm8 “vertical extended vengeance”

Gametype : Free for all, Duel
Players : 2-3
Custom Content : none
My second map, and a snapshot which doesn’t really belong to the “xccc” series . I did it in a rush with overall maybe 20 hours of work. it’s a tribute to q3tourney4 “vertical vengeance” but has nothing in common with it besides the textures maybe. So ist just a cylinder with some connections to different layers where the items are good visible most of the time. Its a funmap, and i had great fun in ffa, and with an equal opponent duel can be quite intense.
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- xccc_ctf1 “they steal our energy!!!” Maverick noghost mapping competition #1

Gametype : Capture the flag, Free for all
Players : 8-16
Custom Content : custom textures, models, sounds, soundtrack by noctimilia
“They steal our energy!!!” is a huge ctf map which was my entry in maverickservers noghost mapping competition, its a huge ctf-level and placed #15?. even i was not really satisfied with it, since i just had understiminated the efforts which were neccesary to finish this level in time, its still playable and if you have enough players enjoyable, so if you have a lan give it a go. Cause there is really good teamplay needed to get the flag out of the base and stay alive until you´ll bring it to your own.
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- knc_dm1 “welcome to io-haven” Maverick noghost mapping summercompetition #2

Gametype : Free for All, Duel, Team-Deathmatch 2v2;4v4
Players : 2-8
Custom Content: custom textures, models, sounds
Welcome to Io-Haven! Come and enjoy your stay at the damage spacestation floating in the atmosphere of the terraformed moon Io. This was again an entry for maverickservers noghost mapping competition and placed #12. And again i was very unsatisfied with the result, this time i bumped again in suprising issues, like problems with the clipping, due almost everything what you can see is modeled. Even if there some thing that still could be optimized, it is good playable and can be from time to time real fun for some rounds. The only real downside is that it has at some points quite high r_speeds and you should have at least a graphicscard beyond the geforce 68XX-series.
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Gametype : Free for all, Duel, ( over at lvlworld someone wrote he enjoyed also Team-Deathmatch 2v2, dunno, could be:)
Players : 2-4
Custom Content: custom textures, models, sounds, music
“Feel the rush” is a small map best for duel or fastpaced deathmatch up to 4 players, started as a tribute to dm13 and dedicated to my girlfriend it took over 3 year to complete the map. Now not much is remembering the map its tributed to. Its a a large atrium from where you can get to 3 seperated areas, which are mainly just corridors holding some weapons, that build the connection to the other levels of the map. each stage contains a teleporter to let you travel around the mainatrium.
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- xccc_box “welcome to black delta”

Gametype : Free for All, Duel
Players : 2-4
Custom Content: custom textures, models
“welcome to black delta” is based on a box and so its small and best used for free for all, also a duel can get very intense. but i think its best played with 3 players, 4 can be allready to much. Its has some referrings to the “half-life” style, but is only seeable in small details like a “healthstation” and wooden boxes. So what are your still reading, find out by yourself, as always the filesize looks ridicolous. =)
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- xccc_dm1 “ancient anything”

Gametype : Free for All, Duel, Team-Deathmatch 2v2;4v4
Players : 2-8
Custom Content: custom textures
Originally the first map of the xccc-series, its now more than time to release it. Its a Medium\Large Arena with 3 Atriums almost directly connected over 3 tiers. Again you have a great line of sight and in the inner circle some tight corridors and passages, that you should keep for taking to easy control. The gameplay gets boosted due some teleporters that let you travel within seconds to almost all areas. I like duel on the map but would recommend Teamdm (2v2 suits best for my favour) and some FFA.
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- knc_dm3 “conquistadores lost” Maverick noghost mapping summercompetition #3

Gametype : Free for all, Team-Deathmatch 2v2;4v4
Players : 4-12
Custom Content: custom textures, custom sounds
My third entry for Mavericks Mappingcomp placed fourth, and is set on a Tropical\Southamerican headland. The arena itself is a fortcomplex with a small bay, that you invite to jump into the mouth of maya ghosts, gettin pushed by the hands of the old maya gods into several atriums where you can find every important weapon ( so no bfg ) and offers severall alternative routes to every important item. The map is quite large so will at least need 4 players to enjoy the map. TDM is recommenend.
read more | + gallery | + download | + gameplay-video